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Star Trek Voyager Across the Unknown: Missions, Endings, and How to Navigate the Delta Quadrant
This guide to Star Trek Voyager Across the Unknown outlines how to approach each sector in the Delta Quadrant, detailing missions, side missions, and the endings you can unlock. It’s designed to help you captain Voyager in a way that fits your preferred style. Let’s dive in and map out your path.
Sector-by-sector missions and endings
Sector 1: 01
- Main mission: Caretaker. Recruits include Tom Paris, Harry Kim, B’Elanna Torres, Chakotay, The Doctor, Neelix, and Kes. Completing this mission yields one of the seven possible endings. There are no side missions in this sector.
Sector 2: 02
- Main mission: State of Flux. Potential recruits include Carey and Kunut.
- Side mission 01: Phage. This unlocks the Vidiian Surgical Device tech, which is among the most versatile tech for many later missions.
- Side mission 02: Eye of the Needle. This unlocks Linked Beaming technology and may recruit Telek R’Mor.
Sector 3: 03
- Main mission: Maneuvers.
- Side mission 03: Jetrel. Complete this first before Faces to unlock Regenerative Fusion tech.
- Side mission 04: Faces. Potential recruit: The B’Elannas.
Sector 4: 04
- Main mission: Alliances. Share enough resources with the Trabe to access Nutriplexer technology.
- Side mission 05: Innocence. Resources.
- Side mission 06: Tuvix. Potential recruit: Tuvix.
Sector 5: 05
- Main mission: Loyalties. Potential recruit: Seska.
- Side mission 07: Unity. Borg technology tree.
- Side mission 08: Rise. Resources.
Sector 6: 06
- Main mission: Scorpion. Recruit Seven of Nine.
- No side missions in this sector; many decision points become unavailable once you pass certain thresholds.
Sector 7: 07
- Main mission: Old Friends New Enemies.
- Side mission 09: Prey. Potential recruit: Hirogen Alpha Torark (side with Hirogen) or unlocks Bio-neural interface tech (side with Species 8472).
- Side mission 10: The Raven. Unlocks Bio-dampener technology within the Borg tech tree.
Sector 8: 08
- Main mission: Tomorrow’s Yesterday. Potential recruit: Arturis.
- Side mission 11: Juggernaut. Potential recruit: Pelk.
- Side mission 12: Night. Morale boost.
Sector 9: 09
- Main mission: Dark Frontier.
- Side mission 13: Think Tank.
- Side mission 14: The Drone. Potential recruit: One.
Sector 10: 10
- Main mission: Equinox. Potential recruit: Marla Gilmore.
- Side mission 15: Dragon’s Teeth. Unlocks Vaadwaur Targeting Technology in the Combat tech tree.
- Side mission 16: One Small Step.
Sector 11: 11
- Main mission: Uprising. Loyalty or sacrifice of Ralik, a choice that affects sector 12.
- Side mission 17: Child’s Play. Potential recruit: Icheb.
- Side mission 18: Live Fast and Prosper. Unlocks Telasian laser mining technology in the Science tech tree.
Sector 12: 12
- Main mission: Endgame. This sector is where you’ll earn six of the seven possible endings. The Endgame is intertwined with various achievements and trophies tied to endings.
Strategic notes and endings guide
- Stick to the Prime Directive: Use Caretaker’s Array to return home rather than destroying it. If you choose to use the array to go home in Sector 1, you’ll complete the game and unlock this ending, and you can then restart from a checkpoint to destroy the array and proceed to Sector 2.
- The Starfleet Way: Finish Sector 12 without building any Borg structures. Expect multiple playthroughs of Sector 12 to explore different endings; in one run, simply remove all Borg buildings before reaching a point of no return. Refer to All the Options to identify Borg rooms.
- Canon ending consideration: Reach Earth with a crew complement that includes Tom Paris, Harry Kim, Chakotay, Tuvok, B’Elanna Torres, The Doctor, Seven of Nine, and Icheb. This achievement is met by recruiting more than the core listed crew, so don’t worry if you recruit others too.
- Home, Hub, and Holdfast ending: Take command of the Transwarp Hub with the awakened Borg and plot a return home. Ending conditions vary, but broadly involve allying with Ralik at Sector 11’s end, meeting specific resource and tech prerequisites in Sector 12, and navigating a sequence of decisions about whether to destroy the hub or return home. A detailed playthrough outline with timestamps is provided to help you follow the choices through Sectors 11 and 12.
- The Calm Before the Storm ending: If you fail to destroy the Transwarp Hub and are sent home by Admiral Janeway, you’ll encounter another set of choices and outcomes. The same endgame pathway through Sectors 11 and 12 applies, with a different sequence of decisions.
- Was It Worth It? Bring Voyager home without destroying the Transwarp Hub. This ending is achievable regardless of how you handled Sector 11, following a specific sequence of decisions in Sector 12 that allows the ship to reach home.
- The Long Road Continues ending: Avoid entering the Borg nebula and seek an alternate route home, potentially extending your Delta Quadrant journey by many years.
- For The Greater Good ending: Sacrifice your route home by destroying the Transwarp Hub, resulting in an extended exile of 16 more years in the Delta Quadrant. This is the sole ending that necessitates sacrificing Ralik to the Borg Queen, typically requiring a replay from Sector 11.
Availability and access
- Star Trek Voyager Across the Unknown is available on Windows PC via Steam, and on Xbox Series S/X, PS5, and Switch 2.
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